

The new Multi-layer Optics Material Type has also been added for simulating optics elements. KeyShot 8 includes a new Spotlight Material Type for light control with gobo (stencil) support. Users have control over flake shape, size, variation, density and limit, and a texture can be used to define the density of the flakes. A texture can also be used to define the density of the bubbles.įlakes make it possible to modify the geometry by turning any object into a three-dimensional volume of square or spherical flakes. Control is available over bubble size, variation, density and limit. Displacement maps define the topology of a material in a way similar to a bump map but instead of simulating the height of a surface, it actually modifies it as the user requires.īubbles modify the geometry by automatically adding spherical cavities within an object. By replacing the material, the geometry will return to the original shape.ĭisplace allows a user to modify the geometry through the use of displacement maps, or textures. Geometry nodes will transform the shape of the geometry non-destructively. Through the Material Graph, the KeyShot's material editor, users now have three new types of geometry nodes - or shaders - to modify the geometry of an object with displacement, bubbles or flakes. KeyShot 8 uses a new approach to working with geometry in KeyShot than was used previously.

#KEYSHOT STUDIOS FULL#
Users may extend the control of the scattering media with full support for OpenVDB files applied to the Density Texture as a Volume Map. This facility can be used in conjunction with physical lights for visualising rays or beams of light, and has the option to apply a Density Texture to the light in the same way as applying it to any other material. KeyShot 8 supports the creation of scattering media, simulating particle scattering and volumetrics such as smoke and fog. In effect, Cutaway non-destructively subtracts geometry from your model. Additionally, all cutaways may be animated. The Cutaway material also allows users to add and define the Cutaway Caps as a shaded colour, the same material as the object to be cut or as a custom material. Studios are a place to compose camera, environment, sets, lighting and material elements into a scene.Ĭutaway is an approach to creating advanced cutaway graphics that allows users to use parts and 3D primitives to cutaway geometry by assigning the Cutaway material to the object. Multiple Image Styles may be created and added to a list for a range of different styles that can then be used in KeyShot Studios. The Photographic option includes adjustments for Tone-Mapping, Curve control, Colour adjustments, Background colour override, and the ability to apply a Frontplate – an element located between the camera and rendered object. Image Styles is a new function used to make photographic adjustments to the KeyShot scene in real-time, ahead of or after rendering. New geometry shaders add displacement, bubble and flake capabilities. Scattering Medium creates new options for scene and material appearance. Cutaway is a new, simpler approach to creating cutaway views. Image styles allow users to add and adjust appearances in real-time within KeyShot. KeyShot 8's updates relate to five specific areas – materials and volume, lighting and optics, advanced geometry, image and output and collaboration – to help users maintain a workflow within KeyShot. KeyShot uses real-time speed and a simple interface to support a workflow that focusses on accuracy of materials and textures, and photoreal lighting capabilities. The use of 3D visualisation to make real-time design decisions is becoming more common for design, 3D content creation and engineering. Taken together, these smooth and speed up the workflow, avoiding dependence on switching between applications to create the necessary looks and detail.

#KEYSHOT STUDIOS PLUS#
Luxion KeyShot real-time ray-tracing and global illumination program for 3D rendering and animation, updated to version 8, now includes displacement mapping, materials with embedded flakes and bubbles, volumetric materials including volume caustics, liquid interfaces, interactive cutaways, interactive image colour and intensity curve adjustments, plus new material characteristics for realistic product configurations.

KeyShot is widely recognized as the industry-leading visualization solution for design and engineering professionals on both macOS and Windows, and the easiest, most powerful when it comes to presenting concepts for design reviews, exploring digital prototypes, and creating final visuals for marketing and sales – all from your 3D data.KeyShot 8 Brings Displacement, Interactivity and Volumetrics to Real-time Renders
